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Faces

Designer:

Nathan Yong

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Anthropomorphic figures or wooden blocks? While playing with perspectives and optical illusions, Nathan Yong reveals a gentler and more relaxed side of the art of designing. In order to create functional tables, the designer moves away from traditional aesthetics, using unusual shapes which change their appearance depending on the angle of vision. In this sense, the small details are not superfluous, as they add volume and allow Faces to go from being an animated object to an abstract piece.

Brand

Sancal

Required

Base Game

Mesh Creator

Meinkatz

Price

Premium